Forum: Poser - OFFICIAL


Subject: New hair collection underway......

Anton_Kisiel opened this issue on Dec 07, 1999 ยท 7 posts


Anton_Kisiel posted Wed, 08 December 1999 at 1:54 AM

Thanks for the info. I see your point. I use uvmapst to map multiple groups and materials on one map but from different perspectives. What I've been struggling with is the design of a realistic layered haircut with a realistic polygon count that can be mapped. I want desperately to create a really curly stlye like 'Felicity'. I've tried lots of proto-types. But only now am I getting the results I wanted. When I created my realistic female textures, I realized that a new hair standard had to be created as well. The old hair props looks more fake now than before. Allie's transmap was a major breakthrough on a complex model. But the hair model is bad. Zygote's and Meta's hair designs are well modeled, but lack a true understanding of hair. I also work as a stylist and makeup artist, so I want to use that skill with modeling to create better models.