Forum: Poser - OFFICIAL


Subject: Remapping ?

RobbieP opened this issue on Nov 07, 2001 ยท 7 posts


gyusaku posted Wed, 07 November 2001 at 12:38 PM

Well the first question is do you mean remapping or do you just want to get a texture map? If it's just a texture map then drag the .obj file over UVMapper and then under File go to Export Texture and you will get a .pict file created which had the UV Map displayed in the window. If you are trying to Remap (i.e. really change the mapping positions)then you need to export the object (it's safer to name it something else other then the original .obj)and the texture. Then make a copy of the .cr2 that uses the figure you want to remap (name it something else (eg. remapobj.cr2). Next, open the file in a text editor like BBedit(sometimes SimpleText chokes on these files), and search for the line that reads "figureObjFile Runtime:Geometries:...etc. (sorry I'm at work so I can't give you the real path, but one should be on the first page when you open the .cr2). Change the last part that references the object file to reference the remapped object. So if I had a object called Ball.obj in the folder Bilbo in the Geometries folder which I remapped to remapBall.obj, I would start with something like Runtime:Geometries:Bilbo:Ball.obj and change it to Runtime:Geometries:Bilbo:remapBall.obj There usually are 2 occurances of this line in the .cr2 file so make sure to do a find and change them both. Then save the file and drag it back into the folder where you originally got it from (assuming that it has a different name). Almost done:). Paint your texture map, then load up poser, select the modified .cr2 and load it up. Finally goto Materials and load the texture and there you should have your remapped figure ^_^. As a side note: MacConverter can decode .pcf file so you don't need to worry about OBJection Mover. Good Luck.