7/8'sIrish opened this issue on Nov 04, 2001 ยท 21 posts
bloodsong posted Thu, 08 November 2001 at 10:45 AM
heyas; so zbrush makes uvs? what i want to know is, in the rhino example there, now did they remap the rhino to a flat side view and project the checkerboards on, or did it calculate how to make the square squares on the standard uvmap it has (it looks like the daz rhino...)? the other thing is, if you turn this rhino, what's it look like at an angle? i mean, yeah, i dont expect the squares to look perfectly square from every angle -- that wouldnt even be realistic. i just wonder how they do that.