soulhuntre opened this issue on Nov 09, 2001 ยท 41 posts
duanemoody posted Fri, 09 November 2001 at 2:00 PM
Attached Link: http://clik.to/dtoybox
aleks: visit my site, navigate to the tutorials, and look for the magnet deformer tutorial for how to make pushing magnets. In a nutshell, dial negative magnet values on the object having a magnet applied to it. soulhuntre: this is a graphics app that fills more market niches than any other in its price range. If I had to choose between a few less features redundant to hi-end 3D apps and paying twice as much for those features, I'm in the former camp. If Poser had cost four hundred dollars I never would have considered purchasing it. re: subdivision of polys, higher-res DAZ figures. Polygon count is not everything. What do you realistically think you can achieve with Mike/Vicky with twice the number of polys, when you can already do wrinkles without bumpmap trickery? DAZ is serving a market that includes computers which already don't handle more than one Millennium figure in a scene well. The processor cost hi-poly figures incur in rendering will not appreciably improve your work. Look at renders of Latexa, Azura and Mobius' original P4F subdivision and show me a significant improvement. DinaV is another example; higher poly count than Vicky and little to show for it. It's kind of a 3D version of the resolution v. antialiasing argument from the mid-1980s. To me, the poly count thing starts to sound like guys comparing sports cars. A better rendering engine would actually be a more practical choice of improvements to the application, but when 4.0 was being developed it belonged to the same company as Bryce and Ray Dream, so it's understandable they left it out. Moreover they've gone on record to say that their aim is to keep user gratification requirements realistic, and anyone who's worked with Bryce knows ray tracing will test your patience. I agree with you completely about clothing conformation being a necessary feature in upcoming versions of Poser, but remember we only got conforming clothes with the current release, and we should keep our expectations realistic as to what Curious will implement if and when they get to that feature. We're more likely to see simple poly offset adjustments than complex fabric draping algorithms. And when Poser *does* have collision detection, Curious will have to figure out what to do about the default clothes made out of solid, closed objects (rebuild them open and make their UV maps backwards compatible, I'd hope).