Forum: Poser - OFFICIAL


Subject: More thoughts on Poser "growing up"

soulhuntre opened this issue on Nov 09, 2001 ยท 41 posts


bloodsong posted Sat, 10 November 2001 at 9:42 AM

heyas; one thing that hasnt been addressed here, is scaling. individual body part scaling needs a serious overhaul. you know what i mean. you can morph the dog head into a basset, you can scale the legs down real short... but it poses like a do-- er, really badly! if you try to scale the horse's chest on the x-axis.... have you ever seen what that DOES? you get a broken horse. something as useful and simple as changing the length of limbs should not be this nasty and difficult to do. when i made the frog arms longer and thinner to create poison arrow tree frogs.... the things just cant pose! the finger bits go flying one way, the hand breaks, the elbow collapses.... anyway, beefing up the joint editing for scaling might take care of this. scaling has to affect children and their joint center locations, and things just need to go more smoothly. it would certainly eliminate the need for a lot of morphs (i tend to use morphs to scale complicated sets of things), and even the need to create derivative meshes. if you want the shrunken-leg dog (or any 9-lives cat animal) to pose right, you basically have to export the new geometry and make new jps for it. if this necessity were eliminated, figures would become much more versatile.