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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Walking in place without walk designer...


darrenlc ( ) posted Sat, 10 November 2001 at 11:30 AM ยท edited Sat, 23 November 2024 at 7:16 AM

Is there a relatively easy way to keep a Poser figure in one place while creating a walking animation? Of course, I know how to do it with Walk Designer, but I'm not very happy with typical Walk Designer results. However, without the dreaded Walk Designer, I'm having trouble getting my figures to stay in one place while I create the walk animation. Any advice?


Nance ( ) posted Sat, 10 November 2001 at 3:47 PM

... well I'm confused. If you don't tranlate the Body or the Hip the figure is not going to go anywhere -- so whadidja mean? Do you mean "stay in one place" in the frame (as in getting the camera to track with the figure as it moves), or in the universe (just don't translate the figure), or both, or something else entirely perhaps?


darrenlc ( ) posted Sat, 10 November 2001 at 5:05 PM

Sorry... I suppose I should've been more specific. I want the figure to walk in place similar to the way that it would do with Walk Designer. I don't want the camera to track the figure at all. Unfortunately, I haven't been able to accomplish this and keep the motion of the figure realistic.


Larry F ( ) posted Sat, 10 November 2001 at 6:13 PM

Not really related to your query, but I wish the Walk Designer (which I don't find so much "dreaded" -- more a bit LACKING) would have the option for backward walks (would that be drawkcab sklaw or sklaw drawkcab?), something I thought it might have but seems not, after prolonged experiments. Unless I've overlooked something, not an unusual occurrence. Maybe the next version. Good luck with that. Larry F


jamball77 ( ) posted Sat, 10 November 2001 at 7:32 PM

I know people don't like walk designer but... How many animation sequences have you seen where you see the full figure for long periods from one angle? Most full body shot animations don't stay out there that long. You get a lot of waist up, head and chest, etc. thrown in. Heck half the time all you need to do is swing the arms and translate + and - on the y axis


darrenlc ( ) posted Sat, 10 November 2001 at 8:46 PM

Sorry, but I need to depict the full body. I'm creating animated sprites out of the renders so I can't do a torso shot.


Krel ( ) posted Sun, 11 November 2001 at 7:23 AM

You should be able to control all of this using the Animation Window........after posing the animation delete all key frames (except the first) for your cameras.... Krel


jamball77 ( ) posted Mon, 12 November 2001 at 7:30 AM

Attached Link: http://www.charactermotion.com/products/index.html

if you really hate it and you have a few bucks go check out Credo's http://www.charactermotion.com/products/index.htm I have the software and though not an expert yet it seems to be much more flexible.


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