Cujo31 opened this issue on Nov 12, 2001 ยท 47 posts
Lorraine posted Mon, 12 November 2001 at 3:57 PM
There are those who work very hard to create an image that is direct from poser, or direct from Bryce, no post work...some are successful, some are not. The problem I faced when learning to do things in poser was that there just was a limited amount of things I could have at hand to create a scene. My computer would not let me load up a poser scene or a bryce scene without slowing to a crawl. On the other hand, I could render in parts and combine different items to fill in the scene. It is really a work around that results in some post work on an image. I don't have a lot of plant models so I use 2d programs to fill in with nozzles or tubes. I do not have the ability to create skys in poser so I create them as backdrop images... The programs, and all of them, are tools. No different than a specific brush. The key is to get what YOU want out of the program you are using. If you want to create a pure Poser image....do so. I spent many hours just rendering a face, moving the lights, moving the camera, moving the figure, changing textures...all to develop a feel for the program. What it can do and what it did better than any other program. If you think about it, to change programs requires even more planning and work. One must consider that a pure poser image would not allow even background images...no projection onto squares....Poser is limited. Bryce steps in and does more, it allows more props, terrains, skys etc. but then when is Bryce a poser image...when a poser figure is put in, or when a bryce image is used for the backdrop. the key is to use your artistic vision. I think sometimes we are thinking that if there are not a number of comments our work is not good...that is far from true. But with so many images we have to learn to catch the eye of the potential "commentor" to be a bit different from any thing else out there. I see quite a few images which are what I would call flat, they lack a certain depth of character, a certain depth of lighting, or even a personality....there can be improvements in pose, in lighting, in texture work. In my view you still have to master poser to get even a good result with post work.