spinners opened this issue on Nov 13, 2001 ยท 4 posts
vhigh posted Tue, 13 November 2001 at 1:23 PM
This is one of the better options I have found in Carrara. In the texture window, see the three options for the bitmap? It defaults to sampled, the most blurry one. Try equal area table or gaussian(sp?) options. This is especilly good for bitmaps with regular pattern features (i.e windows on a skyscraper). It keeps the bitmap from forming the op-art like wave patterning and keeps it crisp. Also a larger bit map will be less blurry than a smaller one. Also try "best" oversampling in the render. vhigh