kupa opened this issue on Nov 12, 2001 ยท 29 posts
kupa posted Tue, 13 November 2001 at 4:37 PM
Thanks Tori for the follow up with Marco, we had to change the store a bit. James, Cool image- just so you know what's happening behind the scenes in Pro Pack with the Viewpoint exporter- We co-developed and engineered their playback component to allow characters to work in Viewpoint before there was even an Adobe Atmosphere tool using Viewpoint as a display layer. At that time, Viewpoint needed a complete character dsiplay and interaction system, and Pro Pack tied heavily into how that component evolved. To get Poser content into Viewpoint, we had to translate the very elegant bending system native to Poser into a new system to handle the joints, and bending. So the joints in Poser aren't what you see in Viewpoint, they aren't an exact duplication- hence the appearance in your image. The Viewpoint system would have been too slow on playback if we used a model that exactly duplicated what we use in Poser. Another really important point- any content in Poser is way too high in Poly-count for going online with in Atmosphere or in any system. Even the most advanced game systems use lower poly count figures than the low-res poser 4 figures. AvLab comes with a ton of low-poly count, web deployable content. Michael or Victoria for insatnce will kill the Atmo world, or bring a web page with embedded Poser Viewpoint content to its knees. Steve Cooper