JHoagland opened this issue on Nov 14, 2001 ยท 32 posts
JHoagland posted Wed, 14 November 2001 at 4:19 PM
To answer everyone's questions between my program and the free one. In one sentence, they are both different, however: My program is the quick & easy way to apply textures to the entire figure. The other program requires that the user apply the texture to each and every material (similar to the "Materials Editor" within Poser). My program comes with the P4 Male & Female, Vicky, Mike, and a large number of cr2 figures already built into its database (as well as the ability to import and save cr2 figures). The user simply selects the figure, selects the texture(s), and then saves the MAT Pose. The other program requires the user to select a cr2 every time the program is run (including the P4 figures, Vicky, and Mike), and then select a material, and then select a texture and then select a base color, (and then select another material, select the texture, etc.) and then save the MAT Pose. (This level of detail may be perfect for expert users, but the average user may not want to have to do all of this selecting.) My program has been beta-tested by a number of other users (using Windows 98, NT, ME, 2000, and XP) and has passed Renderosity's approval process (or it would not be for sale in the Marketplace). The other program is in the Free Stuff section and there is no way to know its quality until you use it. My program creates a custom .rsr thumbnail image so you can find it in the Pose Library. The other program does not. My program has a big button labeled "Save Pose" so it is obvious to the user. The other program has a menu option: "File" > "Save" and "File" > "Save As...", which could cause the user to accidentally resave the loaded cr2/ figure file instead of the pz2/ pose file (and cause permanent changes to the cr2 figure). In my opinion, my program has a much cleaner and better-looking interface. --John
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