ronknights opened this issue on Nov 15, 2001 ยท 22 posts
Blackhearted posted Thu, 15 November 2001 at 10:50 AM
ron - people who provide tutorials online do so of their own free will. they spend a lot of time writing them, and provide them generously without asking anything in return. its not nice to insult their spelling :) and syyd is a she :) i cant point you in the direction of a lighting tutorial, because i havent found one yet. i can, however, tell you how i learned on my own. do a search in freestuff for 'illustrender'. 2 light sets by snowsultan will pop up. install them. now load one of your scenes (the one with the demon and guy in the alley would be a good place to start) and one by one, go through the list of lights, loading each of them and noting how they affect your scene in both mood, shadows, depth, etc. itll give you an idea of what type of lighting works best with what scene. then, go to the light properties in the upper left of your poser interface, and play around with the lights. select a light, move it around. once a light is selected, you can use the morph dials on the right to adjust its intensity. the shadow dials are also very useful: there are two dials that affect the shadows in your scene, the Shadow dial and the Map Size dial. the shadow map size and shadow setting work together SHADOW decides the softness of your shadows: set to 1, your shadows are hard black lines, set to .5, theyre blurrier, softer shadows, etc now if you are setting them to a lower, blurry setting then you dont need a huge shadow map because you lose detail anyways - so keep it at like 400 and itll be fine, unless for extreme closeups if youre using hard shadows, a high shadow setting, then set the mapsize to 1024-2056 otherwise you get pixellation and jaggedness this is also dependant on the resolution youre rendering in obviously if youre only rendering a 600x480 image you dont need 2056 shadow maps play around with these settings, and learn for yourself by experimenting. the knowledge you glean from it will be worth a lot more than what little you would learn if you just went through a tutorial that told you step by step what to do. cheers, gabriel