Krel opened this issue on Oct 13, 2001 ยท 10 posts
soulhuntre posted Thu, 15 November 2001 at 4:19 PM
"I just don't get it...what's the deal with Dina."
I know what you mean. I am sure the polycount is useful in some areas... but any added realism that comes from that is lost by the fact that she is far from detailed. The middle torso looks like a cylinder.
The only possible advantage I get from Dina is the join blending stuff - but her joints aren't perfect (those armpits?) so I would still wind up messing with her. And then I need to buy all new cloths, and morphs, and on and on.
So for me... I just can't see it.
Yes, Vicky has some polycount issues... but I can fix those after I get her into Max with a quick meshsmooth operation and the broken joints on some Poses reflect more on how limited Posers joint stuff is as a whole. sigh
Choice is good... and I am glad folks are getting a lot of use from Dina ... but for me the added polygons don't help if the shape isn't one I can use.