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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: Holy Morph Errors!


WarriorDL ( ) posted Fri, 16 November 2001 at 8:53 PM · edited Fri, 29 November 2024 at 4:41 AM

Anyone know what causes this when a morph is applied? morph-error.jpg I made the morph from the P4 head, but it does that when applied. This is the first time I have seen that happen. This is what it's suppose to look like (this image, I just transplanted the head I wanted to create the morph from onto the P4 body): tellarite.jpg


Traveler ( ) posted Fri, 16 November 2001 at 8:59 PM

The program you used to make the morph scrambled the vertex (point) order.


WarriorDL ( ) posted Fri, 16 November 2001 at 9:04 PM

....damn. If I send you the geometry, think you could fix it for me, oh Master of the Morph? :o)


WarriorDL ( ) posted Fri, 16 November 2001 at 9:17 PM

Guess I'll start all over... What a way to spend a birthday L


Traveler ( ) posted Fri, 16 November 2001 at 9:18 PM

Once this has happened, I think it is unfix-able, I know I have thrown away enough of them in the past ;) What program did you use to make the morph?


WarriorDL ( ) posted Fri, 16 November 2001 at 9:21 PM

Lightwave. Same one I have always used. Like I said, this is the first time I've had that happen :o) Guess what I'll do is load it into a background layer and pull the vertices (points) to match.... again, and hope I don't cross any points up this time.


Traveler ( ) posted Fri, 16 November 2001 at 9:24 PM

I have never used lightwave, so I don't know the process. Did you change an export setting? (If there are any) That does it sometimes


WarriorDL ( ) posted Fri, 16 November 2001 at 9:26 PM

Nope. Didn't change it. There's only one way to export to OBJ format from LW. I think I probably just got some of the points misplaced in regards to their polys.


nyar1ath0tep ( ) posted Fri, 16 November 2001 at 9:30 PM

Try exporting from and re-importing to LW - it may switch the vertex order back to Poser-friendly.


WarriorDL ( ) posted Fri, 16 November 2001 at 9:31 PM

Did that before.


Ghostofmacbeth ( ) posted Fri, 16 November 2001 at 10:04 PM

Are you going from the base geometry file or an export? I know in ray dream there is a scale upon import and all and when I messed with that I got some bizarre things like what you have. And happy birthday :)



WarriorDL ( ) posted Fri, 16 November 2001 at 10:07 PM

Base geo.


WarriorDL ( ) posted Fri, 16 November 2001 at 10:07 PM

..and thanks :o)


Ghostofmacbeth ( ) posted Fri, 16 November 2001 at 10:12 PM

Welcome and not sure what else. Can do some good morphs but no expert and all. The only time it ever goofed like that was when it had user error ... Like me hitting boxes and all. Good luck Tellarite? (Sp?)



WarriorDL ( ) posted Fri, 16 November 2001 at 10:15 PM

Yup. A Tellarite :o)


MaxxArcher ( ) posted Fri, 16 November 2001 at 11:12 PM

The morph looks inside out, did you perhaps encounter a switch in the coodinate system? I know there is a lefthanded and a righthanded system, in one of them Z is up instead of Y.... Maxx


WarriorDL ( ) posted Sat, 17 November 2001 at 2:06 AM

morph-works.jpg

Woo hoo! Remade it and it works this time. Just gotta refine it again.


gryffnn ( ) posted Sat, 17 November 2001 at 8:39 AM

Warrior's Bday - that explains the party hats and streamers in Poly and Bobby's homestead on my hard drive and all that ruckus last night - very quiet down there this morning. Hope you had a happy too!


WarriorDL ( ) posted Sat, 17 November 2001 at 9:44 PM

Ok... Refined the nose morph :o)

The setting on these pics is only at .8, not the full morph setting.

tellarite1.jpg

tellarite2.jpg


bloodsong ( ) posted Sun, 18 November 2001 at 4:38 PM

hey, warrior! did you ever figure out what went wrong the first time around? somebody told me you cant separate out the materials of the poser body parts in lightwave, because that messes up the vertex order. or somesuch. how did you fix it or avoid it this time?


WarriorDL ( ) posted Sun, 18 November 2001 at 4:58 PM

Sure you can seperate the body parts and materials in LW. When the OBJ file is loaded into LW Modeler, the surfaces come out as: Material Bodypart, ie skin head When you export, the new OBJ has that saved. So in UVMapper, you have to select them and re-assign them to their proper groups and materials for it to work on Poser. In regards to morphs, since a morph is just the points (vertices), in LW modeler, you selct all the head parts (ie, EyeBrow head, skin head, lips head, etc) and copy/paste into a new layer. Then you manipulate each point/vertice how you want, then select ALL points of the head obj, save just those to OBJ format, and the morph works. What happened to this dude (the first pic) is I had changed a couple of the polygons themselves somehow (probably when I goofed, did an Undo, and didn't fix what I goofed on in the first place), thus screwing up their order, as Traveler mentioned in his first post. When I re-did it, I just made sure I didn't modify any of the polygons in any way. Even though the first morph had an identical amount of points/vertices, the order was screwed up. Like I had said, this is the firs time that's happened to me, so I am very glad Trav was around to post what he did, and posted so fast :o) That allowed me to work on it and get it right the same night. Hats off to Eric on hte heads up!


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