Forum: Poser - OFFICIAL


Subject: Musclebound Mike

ronknights opened this issue on Nov 16, 2001 ยท 41 posts


eirian posted Sat, 17 November 2001 at 11:54 AM

Remaining questions: 1.) I thought when you apply a texture that you go through and set all the current colors to white, then apply the texture. It appears that Drax included a transmap for the eyebrows.. (thanks) So it appears that whatever I did messed with that setting or something? So how do I fix that? Or how do I avoid that problem?<< As far as I can tell, all the textures and transmaps work in the same was as with regular Mike. There are a couple of additional material settings in the MBM cr2, but they don't seem to affect anything. Ron, if you're having trouble with textures, how about posting a couple of screenshots. It'll give us a better idea what the problem is. >>2.) Can you use all the regular Mike poses, or do you run into problems with the more muscular body?<< I haven't had problems so far. Pose files that include morph channels do change the figure somewhat, but most of MBM's morphs - as they're new and won't be in a regular Mike cr2 - aren't affected. I do have to tweak poses a bit to avoid body parts overlapping - this guy takes up more space! >>3.) What other tips do I need to know about MBM, as far as handling his body, in poses, whatever?!<< That depends on what sort of art you're trying to make. I'm not good at general "tips". Me - I like a subtle muscular effect to create a realistic figure. So I start by setting MBM's morphs to zero, then play with the full body morphs to get a shape I like. Then go through each body part in turn to add detail. That's the possibility I found missing with MassiveMike: working full body didn't produce great results. MBM does, IMHO. Eirian