Aviticus opened this issue on Nov 17, 2001 ยท 11 posts
hauksdottir posted Sun, 18 November 2001 at 3:32 AM
Sorry, the render does not look real. The lip texture is very good. Everything else screams "fake". The big problem is lighting. The light on her hair is from the top. The light on her face is left side. The light on her hand and neck is below. The light on her eyes is upper right. And her nose? :: Choose a major light source/direction and a secondary source for fill. When you decide on the lighting, you will know where the shadows from the glasses are supposed to go, and you can add them. That will reinforce the dimensionality of the piece. After you get the lighting under control, you can worry about the texture maps. I'd tone down the bump map on both face and body. You'll want to take the hair into a paint program and streak some other colors into it so it doesn't look like it was dyed magenta this morning. This is a nice thought. However, if it is for a teacher, you'll want to take extra care to get it right. Carolly