Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
Sure you can seperate the body parts and materials in LW. When the OBJ file is loaded into LW Modeler, the surfaces come out as: Material Bodypart, ie skin head When you export, the new OBJ has that saved. So in UVMapper, you have to select them and re-assign them to their proper groups and materials for it to work on Poser. In regards to morphs, since a morph is just the points (vertices), in LW modeler, you selct all the head parts (ie, EyeBrow head, skin head, lips head, etc) and copy/paste into a new layer. Then you manipulate each point/vertice how you want, then select ALL points of the head obj, save just those to OBJ format, and the morph works. What happened to this dude (the first pic) is I had changed a couple of the polygons themselves somehow (probably when I goofed, did an Undo, and didn't fix what I goofed on in the first place), thus screwing up their order, as Traveler mentioned in his first post. When I re-did it, I just made sure I didn't modify any of the polygons in any way. Even though the first morph had an identical amount of points/vertices, the order was screwed up. Like I had said, this is the firs time that's happened to me, so I am very glad Trav was around to post what he did, and posted so fast :o) That allowed me to work on it and get it right the same night. Hats off to Eric on hte heads up!
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Anyone know what causes this when a morph is applied? I made the morph from the P4 head, but it does that when applied. This is the first time I have seen that happen. This is what it's suppose to look like (this image, I just transplanted the head I wanted to create the morph from onto the P4 body):