John_Doe opened this issue on Nov 19, 2001 ยท 10 posts
jaimelab posted Tue, 20 November 2001 at 3:06 AM
Hi John Doe,
As a general rule, you should choose the application that will better fit your needs -and your "price range" :-)
If you are only interested in creating/modifying a texture to be used on a 3D object, you can use ZBrush or any of the other excellent 3D-Painting applications; each of the available programs has its own strengths and
weaknesses in features, price and features/price ratio.
If, on the other hand, you are interested in creating new 3D models or creating morph-targets for Poser, then ZBrush is your ticket:)
Besides the fact that 3D Texturing and 3D Modeling is only a portion of what you can do in ZBrush, you may want to consider the following...
Poser figures/props which are exported from Poser in OBJ format will already contain proper UV coordinates assigned which ZBrush will recognize and use for 'undistorted what you see is what you get' texture mapping.
ZBrush will retain the proper vertices count and order of imported object, which allows for fast (and fun) Morph-target creation process.
All Objects created within ZBrush will have automatic UV coordinates assigned to them and can be exported and used in Poser.
If needed, standard UV mapping can be re-applied to imported objects (Cylindrical, Planar, Spherical)
Other Poser/Zbrush/Poser Tuts can be found here:
http://www.awakemm.com/poserarcana/
If you go the ZBrushCentral forum QUICKLINKS Link, there is a section called "Poser, Importing and Exporting"
It can be found here:
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000049
There is a new script called TextureMaster available in the latest version 1.23b of ZBrush. TextureMaster is a powerful ZScript utility for texturing 3D objects. Use any of ZBrush's painting tools to create any kind of textures you can imagine, and interactively apply them to editable 3D objects. 3D objects can be created entirely within ZBrush or imported from other applications, then exported again.
TextureMaster includes a comprehensive, 5-chapter tutorial on texturing, ranging from the basics to advanced concepts. Also included are tips on importing objects, creating morph targets, and working with UV coordinates.
Have fun :-)