Hi Alekssander! I'm afraid I can't really add to what's already been said. One of the problems is the furniture itself, and that's not a "problem" so much as just the way things usually go. It is easier to give a textile appearance to an object that is draped than to one that has so many straight lines. Don't misunderstand me, the furniture models that you're using are quite good ones. I've seen a lot worse. :) Ms Outlaw had a good suggestion in making the furniture material appear leather, which would flow with the model lines and possibly seem more real. (Laurent ~agiel~ has some great leather in his fabric pack in free stuff. You might want to look at that.) Of course, if your heart is set on a cloth material, then Paul has a good suggestion with using an image map. With the image map, you'll pick up the subtlety of colors and the grain of the fabric. It can also be used in the bump channel -- at a low gain setting. "Sort of fuzzy" is possible (see image). But downright *fluffy* is unlikely without a model designed for being fluffy. So if you were hoping for a brushed fur or shag appearance, that probably won't bring you satisfaction. Hope something here helps. :) Varian