jschoen opened this issue on Nov 20, 2001 ยท 14 posts
jschoen posted Wed, 21 November 2001 at 12:10 PM
Thanks people! Hauksdottir: Carolly, To answer your question first. Yes the built in parameters from Atmos Builder do all the work. You set the "emit brightness" (glow) and cast in the program. Nosfiratu: Anthony, As for missing stuff in the manual/pdf; you did touch upon a few of the concerns, and I agree that the 3rd party people should be handling most of what you've talked about. Yes my main concern though was the JavaScript integration. What makes the anims work and how can we make sure that they're included and can we edit them in other programs to make sure they work. Right now many of the selected anims associated with the avatar do NOT work in Atmos. I know I have other questions, but it's early and I haven't quite woken up yet ;-) PhilC: Phil, Again you always come through. First of all, thanks for taking the time to check out what i had done (as with all these things we need someone else to look at things with a fresh eye and help de-bug things). Glad you liked it, as I said, it's far from done, and I suppose I can reduce some of the file sizes :), but I really like how you can get close to a wall per-sey and see the detail and not a blurred bunch of pixels. I guess this will cater to more of the DSL crowd. But if you have a cache set up and don't delete the files, it loads in quite fast the second time around nervous laugh. And thanks SOOOOOOO much for clueing me in about the "chat". I would have never known! Hopefully It isn't too hard to do, and I'll set that up today. I also would like to include a lot of JS (JavaScript) interactivity. Maybe you can hold my hand through that too. I'd like people to be able to open doors and drawers for one of the major things I'd like to do. An Avatar dressing room would be great too. I saw this done at "Pirates Cove". Thanks again everyone for responding, and I hope to do a lot and give a lot and end up with a place that all are welcome and will enjoy. James PS: Another thought I had last night: How about a co-op World? Where a bunch of eager people all make a room of their liking and then it's all put together as one big house or linked through portals. Just a thought.