Forum: Carrara


Subject: Poser 4 to Ray Dream

Cage opened this issue on Dec 12, 1999 ยท 13 posts


Thorne posted Sun, 12 December 1999 at 10:41 PM

Okay... I got Poser 4... put all the character geometry in my Poser 3 directory... and promptly never opened the piece of $#!+ again. I have never seen such a buggy program in my life. No scaling on conformed conformable figures. All my dials were working totally backwards from P3. Junk! Every faerie picture you see of mine has been done in P3. So anyway, yes, .PZ3 files import great into RDS. There are some tricks to texture mapping. The best way I've found is to open the shader editor. Click on "Poser Scene". Then in the properties window under mapping, select the scene element you want to color or map. Double click the little icon in the scene element window, which will bring whatever map is there into the shader editor. Then you must unselect the "scene". Add a texture map, bump map, highlight, reflection, transparency, etc in the shader editor. Then, kill the shader editor window. Select the scene again, then open the shader editor window again. Drag and drop the shader editor icon over to the property window's scene element icon for the element you want to shade, then apply it in the property window. Anybody come up with a better way to do it? Seems that if you have the "scene" still selected in the properties window while you are working on shading, the shader editor will default back to the base shade, usually after you've spent about 15 minutes doing a combo blend of color + texure map, highlight, and bump map for the figures skin texture.... Boom! Have to start all over. So When mapping Poser scenes I always uses the two windows separate frome each other. Thorne