- Get a secind computer to render on. 2) Get a copy of Susan Kitchen's Real World Bryce 4 book and read up on all of the scene optomization and rendering optomization tricks that arent in the manuals. 3) Minimalise your lights, and make efficient use of grouping. A ray trace engine calculates where a ray will intersect things in the scene - if you have tns of loose objects, it calcs for EVERY SINGLE OBJEct every time. If you have groups, it calculates only once per ray per group, then per subgroup, etc... Likewise... use volumetric lights and materials ONLY where you have to have them. 4) Learn to do a render of the basic scene and then plop render in the other elements like characters and what have you that add massively to the render times. Plop render is your friend. Again, Bryce really isn't a good tool for the "I want it done YESTERDAY" mind set. Raytracing in any app takes time, and Bryce 4 is a slow raytracer. Bryce 5 is slower.
"I am a good person now and it feels... well, pretty much the
same as I felt before (except that the headaches have gone away now
that I'm not wearing control top pantyhose on my head anymore)"