This was a test shot of the brass section. The saxs and hair pieces are imports; the rest are Bryce primitives. In this case, the bodies were grouped so I could bend them forwards and backwards as a unit while keeping the arm movements more distinct to each character. Like I said above, if I were to do it now, Id make the textures work a little harder, but considering this was a five minute piece that had to be completed in two weeks, I went with what I could at the moment.