jimbo09_2000 opened this issue on Nov 24, 2001 ยท 16 posts
Jaager posted Sat, 24 November 2001 at 10:30 PM
Clothing is a mesh, the same as the figure it is meant for - fixed chicken wire, as it were. Right now, only way it can change shape (apart from JP=dynamic magnets) is to morph it. The figure is altered by morphs, the clothing must be similarly altered. Magnets are a blunt, but ready way to do this. Poser allows you to select the figure that you wish to alter, so both the clothing mesh and the figure mesh can be present with little or no problem. With a righteous modeling program, it is probably a bit tricky to isolate the verts, but in return, you get fine control.
The clothing is formed over the figure mesh. Whatever the figure shape, this is the one the clothing will fit. New figure shape,and a new clothing shape needed.
Rather than think of clothing as cloth, think of it as plate armor.
There is only one Vicky and all morphs for the figure will hold through. There is potentially an infinite number of clothing items, each of which will require individual morphs. It can be overwhelming. Figure morphing is easier, because it is not necessary to match an existing shape precisely.
The idea behind VV is that for this particular shape, you get magnets that will duplicate it and because Poser will let you choose the groups affected, any clothing item can be easily morphed.
The point is: if you have a shape that you particularly like, taking the time to produce magnets that duplicate that shape, will allow you to use them to fit any clothing item. Not that you should use the magnets to morph Vic, because clothing does not need to be micro adjusted to fit.
If you care about fitting clothing, learn the magnets.
About the figure, when you have it in a final state, get in touch. I will tell you what I need from you. The result would be intended to meet DAZ rules and also be as efficient a download as is practical.