Forum: Bryce


Subject: Poser figures to Bryce problem.

mercury_zap opened this issue on Nov 22, 2001 ยท 22 posts


Phantast posted Mon, 26 November 2001 at 4:52 AM

In answer to Misha883, in the normal case I always prefer to put the texture in the ambience channel, and the magic number is 12. It gives much more life to the material. Problems with props - sometimes it can due to an error in the mesh, like a reversed normal, which can screw things up in unpredictable ways. Wet skin - careful use of specularity and a bump map to look like droplets.