praxis22 opened this issue on Nov 28, 2001 ยท 8 posts
Greeg72 posted Wed, 28 November 2001 at 10:15 PM
Hi there, I've wondered about Poser and Maya as well, cause I've seen many things done with Maya that has come out very well. Most of the movie FF was used in Maya, they made over 100 custom plugins for it, which took lot's of time and effort. Most of those plugins was for Aki's hair, the way clothing moved so well with the characters and so on. Maya isn't just used for characters though, it can do so much more. Though the learning curve is massive, it's why most people don't use it, not because of the price. Other examples of Maya is FF8, 9, and 10, Parasite Eve, even Dead or Alive 2 and 3 looks to be made in Maya. Once you've seen Maya used so many times, you can tell where it was used in games. Though I believe character animations can be much better in Maya than Poser because Maya is a much more powerful program. But anyways, seeing that isn't the info JB needs, do you have Maya at the moment? If you do, I would look at the import and export options. If you can load a poser model into Maya, I really don't see why you wouldn't be able to add the bone structure to it. It's the same with lightwave, I can take a poser character and import into lightwave and give it my own bone structure and make my own morph targets. Anyways, don't know if any of this helps, sorry if it doesn't shrugs Greeg72