jerr3d opened this issue on Nov 30, 2001 ยท 5 posts
jschoen posted Fri, 30 November 2001 at 2:14 PM
Hi jerr3d, First things first. Infini-D 4.5 was really only a minor bug fix and a few little enhancements to 4.01. Since I could never get 4.5 (It went out of production before I could upgrade) I don't really know if it handled mapping differently. I have 4.01 also for the MAC. (Dr Zik: Ever find 4.5 for the MAC that I could get) I use it a lot for props. Never for Figures. And a correction, it will import a 3dmf poser figure as parts/groups. But Infini-D's nameing protocol is incompatable with most programs. I.E. If you name a box in Infini-D "Mybox" When exported, it ends up as a generic "mesh 1" And the same with Textures. Name a texture "MyBlue" and it will export as "Material n". I believe this is inherrant of 3dmf exporting. But don't quote me ;-) So I'm assuming that 4.5 is still fairly out dated when it comes to any kind of UV mapping too. Do as Dr Zik says, do what you need in Infini-D and do a bunch of converting. Infini-D -->Poser--->UVMapper---->Poser, exporting accordingly. But don't get me wrong about Infini-D, I have Carrara (It's newest encarnation) and use Infini-D more to create props. Hope this helps. James