Forum: 3D Modeling


Subject: low poly vs high poly detail vs getting by

TRAVISB opened this issue on Dec 05, 2001 ยท 19 posts


wyrwulf posted Wed, 05 December 2001 at 11:20 PM

Hi Travis. There are good reasons for both high and low poly counts. It all depends on what the final use is going to be. If you have the computer capability and are making something for broadcast, you can afford to and want to use high poly count for detail. PhilC is making characters to be used as avatars in the new Adobe online world thing, so they have to be low poly. If someone is using a "regular" computer to do animations or still images with many characters, low to mid poly count is going to be important to them to keep render time down. Another thing to consider is texture maps and the amount of memory they take.