Ghostofmacbeth opened this issue on Dec 06, 2001 ยท 28 posts
Jaager posted Fri, 07 December 2001 at 1:05 AM
Greg, it is not going to be as easy as that. POS pose files (the standard ones) have trans settings for every group. I don't know why. The only groups that need or should have these channels, as far as I can see, are hip and the eyes (and the toes for one character). For Body, they place the figure in a scene. The problem is, every pose will impart its own trans values, and one of the problems is - the dials are hidden in most groups. A face pose file will only affect head, unless it has been hacked to include eyes. I made a JNT pose that locks the limits at zero for all but the above listed groups and I am waiting to see if something blows up, or some group gets canted. For the eyes, the only practical way to retain a specific eye setting is to set the trans and then lock the limits at this value. This makes the eyes unable to change because of a pose. We are just now starting to use character faces with Mor donor pose or face files and including the eye values in the pose. Nan's Real Girrls do this. It just dawned on me, that just seting the trans with the pose or face file is not enough. The first position pose will undo it. The pose files that define a character face, will also need to have the two lines that lock these settings as the limits. A character face would retain its own eye trans settings - no matter the pose. And the ones that reset, will have to include default or some variability in limits also. You can use the file by Grey Catand it will position the eyes to whatever the key values are, but to keep them, the following would need to be inserted in every channel: Between { and keys forceLimits 4 min THE k VALUE max THE k VALUE This can be a sepaate pz2/fc2 file, or a part of whatever file defines the character in the first place.