TRAVISB opened this issue on Dec 05, 2001 ยท 19 posts
TRAVISB posted Fri, 07 December 2001 at 11:27 AM
I agree about my models! everything ive posted here is way to high and sloppy but thats becuase i post works in progress, i have a redundant way of modeling where ill go back and forth sometimes which is why my pics here looks so high i go back and use pbo to merge out the areas that dont need detail in the end. I only end up with the polys where i need them. i dont recomend this method to anyone its just how i do it . ill post my head im working on now to show the way i do it it will look backwards to most start out pretty high poly and end up lower poly but still higher than alot of others I some what disagree about nurbs but in a way that kinda depends on what you consider nurbs talking with a feew people working with weta (lord of the rings ) and seeing harry potter to me and them it seems the industry is a t least getting into sub d polygon modeling and in some of the biggest movies which will have a huge impact on what is bieng used in the future I agree with what everyone has said basicly i was talking about not putting higher poly counts where you could use them not all over but in areas of importance around the eyes around the mout etc . i will clean up one of my models tyhat i can post i have a few that i really would like to show but have nda agremments so ill actually try to post some good work here for once LOL