Forum: Carrara


Subject: ?'s Regarding scale function for Shaders

willf2 opened this issue on Dec 07, 2001 ยท 8 posts


nyar1ath0tep posted Fri, 07 December 2001 at 12:35 PM

Carrara will calculate g-buffers that will export (post-render) with a tiff image that can be used as photoshop alpha channels for various effects. The Distance and 3D position (y-axis) g-buffers might be worth trying. The depth-of-field function renders in Carrara, but it might be the wrong effect for you.

Scaling a shader might be analogous to using an ordinary texture map and tiling it in the y-axis only.