Ghostofmacbeth opened this issue on Dec 06, 2001 ยท 28 posts
Jaager posted Fri, 07 December 2001 at 2:02 PM
No, you are missing the point. For a figure to even require an adjustment to eye position requires that a face morph be added, in which case, it is a character and for a character, the eyes can be fixed at a position different from default perminantly and live in its own cr2. A pose file can be used to do this. The only hacking required is in the pose file, not the cr2. The other factor here is that I have taken over 100 of the character head morphs - some available as single morphs, and others (V2) available as face poses, which I can easily convert to a single morph using 'clone morph' in Poser, and converted each to a separate MOR donor face pose file. Some require that the eyes be adjusted. The eye trans settings can be easily pasted into the face pose file. I have not locked down many character cr2 files. I enjoy filpping thru characters using the same cr2 as a base. This thread made me realize that the limits must also be altered so that the min/max are the key settings for each of the trans changes, or any old body pose will undo the setting. The body poses have head and eye components - even if they are default. The trans values are there - even in the pz2 files that exclude morph keys. Rotation channels keys AND trans channels keys are both included by default. You could cut the trans channels out of every pose file, but you would have to be seriously compulsive to pull it off. It is easier to vaccinate each character and let the poses do what they will - with no effect on the character.