TRAVISB opened this issue on Dec 05, 2001 ยท 19 posts
Tephladon posted Fri, 07 December 2001 at 2:29 PM
Also around the mouth I might add. Of course, this is my personal style of modeling and you do things differently however good effects can be achieved with low poly models. Mind you the neck is not that defined but that was by choice. Circular around the eyes and mouth is an polygonal arrangment that must be adhered to or else you can catch hell during animation.