tlaubach opened this issue on Dec 15, 1999 ยท 18 posts
bloodsong posted Thu, 16 December 1999 at 8:54 AM
heya; it seems to me all you need to do is grab the nostril polys, then assign a new material to them, and set it to be black across the board (colour/highlight/ambient), and they'll be dark. in fact, that wouldn't even mess up the uvmapping or morphing or anything. you would need to post a new obj file (pcf, actually) for them, but... :: and yes, she's very nice, tlaubach. :)