Forum: 3D Modeling


Subject: Solid modelers- step up! I know you're out there!

Micheleh opened this issue on Dec 08, 2001 ยท 12 posts


Micheleh posted Sat, 08 December 2001 at 7:29 PM

Sorry about the wait- got hungry. ;] I haven't done people yet, but there are several approaches. Right now most non-"cubic",objects are done thru trans, taper, and rotational sweeps, (just learned that) and bezier patches. You can generate blobs and raw files, or import UDO's. Imports include 3ds, obj, and dxf. There are also many good plugins, like trees, grass, smoke, galaxies, bsplines and mesh objects. I'm working on a project right now which involves re-assigning and reboning Mike so I can export him in manipulable pieces, and re-assemble and texture in Moray. So far I've done it on a crude scale, and it's worked.