TracyAnn opened this issue on Dec 15, 1999 ยท 19 posts
TracyAnn posted Thu, 16 December 1999 at 12:51 PM
Okay - that way of creating custom skins is great - if you you have just got one layer to edit... ie, looking at the DXF you have only a top and a bottom which is important. however, if you have something like I have above, it needs to be "larger" then the model (so it appears) to allow wrapping. I think the only really good way for me to do custom models and textures is to make each face mappable... means more memory and hard drive space to make it (and slower) but I'm kinda a perfectionist, and hate compromissing with programs (and microsoft hate me for that ^_^) Yes I have tried every mode of mapping in Bryce so far - and I swear, unless there is a secret to how to do it - I can't get a custom texture, or one premade my people far better then I, to mapp in such away that it is the same on the top.. bottom... and sides. It always maps them differently ... I know there is a way of doing it in 3dMax because I used that last week at a friends... however, I can't seem to figure out how to do it with Bryce 3 OR 4. tracy