soulhuntre opened this issue on Dec 09, 2001 ยท 14 posts
kupa posted Sun, 09 December 2001 at 8:46 PM
aleks, Poser does take some cycles to process the UI, but nowhere to the amount that you've eluded to. You can almost see the difference in performance without the UI by using the old P-O-2 trick to switch out to the old pre-Poser3 UI style. The performance isn't noticably different. There are some things down the road that we can do to enhance performance, but a 2-4 meg texture on top of 40,000+ poly single skinned bending mesh isn't a realtime possibility today. Setting up joints, bones, IK at the exporter level to meet a dedicated game processor requirements yields wickedly fast performance, but even so, the current crop of realtime 3D characters are a lot lower in poly count and texture size than typical Poser content. We're working towards some faster content for other systems for the future though. sincerely, Steve Cooper