StoneCold316 opened this issue on Dec 09, 2001 ยท 13 posts
jaimelab posted Tue, 11 December 2001 at 12:55 AM
As a general rule, you should choose the application that will better fit your needs -and your "price range" :-) If you are only interested in creating/modifying a texture to be used on a 3D object, you can use ZBrush or any of the other excellent 3D-Painting applications; each of the available programs has its own strengths and weaknesses in features, price and features/price ratio. If, on the other hand, you are also interested in creating new 3D models or creating morph-targets for Poser, then ZBrush is your ticket:). Besides the fact that 3D Texturing and 3D Modeling is only a portion of what you can do in ZBrush, you may want to consider the following... 1. Poser figures/props which are exported from Poser in OBJ format will already contain proper UV coordinates assigned which ZBrush will recognize and use for 'undistorted what you see is what you get' texture mapping. 2. ZBrush will retain the proper vertices count and order of imported object, which allows for fast (and fun) Morph-target creation process. 3. All Objects created within ZBrush will have automatic UV coordinates assigned to them and can be exported and used in Poser. 4. If needed, standard UV mapping can be re-applied to imported objects (Cylindrical, Planar, Spherical) 5. If you decide to give the demo of ZBrush a try, download TextureMaster -a 5 chapter tutorial script that plays right onto the zbrush interface and shows how to texture your 3d models. It's free and rewarding. You can find some more info here: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=002034 Hope that helps :-)