steveshanks opened this issue on Dec 11, 2001 ยท 13 posts
jbrugion posted Tue, 11 December 2001 at 1:47 PM
Beveled is good if you want to give a more realistic edge. There is another way to tackle this problem. A number of modeling codes have the ability to "break" a mesh. For a cube you would have a total of six four-sided polygons, one for each face of the cube. This does not increase your rendering load appreciably, or at all, and still gives you a sharp looking corner