grafikdon opened this issue on Dec 11, 2001 ยท 13 posts
nyar1ath0tep posted Tue, 11 December 2001 at 2:35 PM
Personally I would approach the modelling of this truck as if I were in a sheet-metal shop:
In your case you can try booleans if you dare, but they seem to go wrong alot, especially if your polygon count is low. Another possibility is to use a transparency map to simulate windows.
Alternatively, if you're still in the vertex modeller, you can start deleting the approximate shape of a window with the marquee tool, then zoom in and fine-tune it by deleting individual links and vertices.