Forum: 3D Modeling


Subject: WIP- still life beginnings.

Micheleh opened this issue on Dec 09, 2001 ยท 10 posts


nick2k posted Tue, 11 December 2001 at 5:27 PM

Attached Link: http://www.savinoff.com/

Eak its been awhile since i invaded the forums here hmm lets what i can help with :)looks good so far, a little tip instead of using specular highlight on your glass use a reflective highlight like in the real world, first off build a quick room with a nice window, the window plane should be made luminous with a percentage of about 300% to 600% place your table with glass and bottle in the center of the room, turn down specularity to 0 on the glass surface and reflectivity of the glass should be about 15% to 20%. you will notice when you render the image now the glass will have reflected the window far more then the rest of the room producing a more realistic highlight. if you are having trouble understanding this go to http://www.savinoff.com/ for a great tutorial which is probably were i should have sent you before typing this :) Hope this helps, Good work so far anyway. P.s remember glass has a refraction value of 1.5 and an airsurfuce refraction value of 1.003 Keep up the good work Nick