brycetech opened this issue on Nov 09, 2001 ยท 10 posts
dke posted Thu, 20 December 2001 at 10:26 AM
Hmmm... I'm a little late on the draw here :) but been completely absorbed in some of my stranded hair creation stuff for DMesh, so haven't being keeping up. Just did this yesterday though, so it's pretty timely for me if not for you. You can hide morphs though, or at least it sure pretended to hide them for me. If you make up a little pz2 file and drop it in the Pose folder, you can turn dials on and off easily enough ... channels { targetGeom MyThingy { hidden 1 } } So as long as you name the targetGeom properly, you can make little pz2 files to hide and show the dials with just that single line - which is exactly what I did. I think the problem has something to do with the delta lines forcing it back on. I noticed this myself cause if you remove the deltas from memory by doing something like ... indexes 0 numbDeltas 20000 deltas { } they don't get hidden even if the 'hidden' value is 1. As I mentioned, I only tried this yesterday and noticed the situation, but haven't had time to play around with it. Since hiding them did work in the other pz2's though, I'm suspecting the delta lines force it back on. So perhaps you can change the order or something to turn it back off after the delta lines? I'm pretty new to this whole topic though so just tossing out wild ideas with the hope someone more experienced can point out the real answer :) Bruce ~dke~ ~Duo Genesis~