Forum: Poser - OFFICIAL


Subject: DAZ bumpmap problem

LittleMouseOnaHonda opened this issue on Dec 24, 2001 ยท 6 posts


Poppi posted Tue, 25 December 2001 at 6:38 PM

Okay...here is what is up with that....The morph targets in Mike2, like any other model, can only be taken to a certain extent before they distort the mesh. I don't have the particular texture that you are using, here...but, had a bit of a problem trying to make a thinner jawline on my own mike2, last night. finally, just toned down on the morph dials, and got wrinkles, instead of what you are seeing here. but, it was all good. he turned out swell, and i uploaded to gallery, even though the was not as thin faced as i wanted. theory behind this....you cannot pull one part of a mesh too much in one way...ie..using the morphs...without impacting the other points in the mesh, often causing distortion in the texture, or worse...HOLES in the figure. Pop...Pop...Poppi!!!