cinnamon opened this issue on Dec 27, 2001 ยท 20 posts
Lyrra posted Thu, 27 December 2001 at 6:40 PM
Personally I use Morph manager to rearrange morphs. I keep a 'loader' library of pz3 files. for example: Mike body, mike headshape, mike ears, and so on. As I collect/make morphs I put them there. Then when I'm composing a new character, I use MorphManager to load them all into a master character file. As they load in they stay togther, so all the ear dials are togther, and so on. Mind you that master file is a whopper - my p4fem file weighs in at almost 50 megs now. When I have my character to my satisfaction I squash the morphs together (again with MM) so the file is smaller, and to not distributre other peoples morphs. Remember if you use this method be aware of other people's copyrights and distribution rights. What I'd love to see is a tree structure for the dials so I don't have to scroll down for ten minutes. You know - a tree with the figureshierarchy and then with userdefined groups under the bodyparts. That would make my life SO much easier. Not sure how hard it would be to do though. Lyrra