ronknights opened this issue on Jan 04, 2002 ยท 47 posts
nfredman posted Fri, 04 January 2002 at 2:19 PM
Attached Link: http://www.cooltuna.com/poser/downloads.html
Hi,rockets, i'm sure Jaager will answer, but i think you get it. The key to Jaager's instructions is to use them yourself, one step at a time, very carefully. Mostly he's telling you how to cut and paste text lines here and there, and use Morph Manager 4 to copy full body morphs used (FBMs). That's really all it is. Once you "get it," the whole operation will take about 10 minutes, max. If you are just doing the faces, *go download my Terez free character face* and look at what's in it in your EditPadLite editor (BTW--once i got EditPad, i never used WordPad or NotePad again; it's just that much better!). It's a bunch of plain ASCII unformatted text with brackets, { and }, used to group things that belong together. i combined some non-standard morphs and put their deltas into the HeadMonkey morph target, as you will see. The rest are just face pose stuff, plus and adjustment for Vicki's cross-eyedness, eyebrow color, and eyebrow transmaps. You can really put good stuff into the face pose. P.S. What are "deltas?"(Someone who knows better may correct me.)You know that the vertices in the Poser bodies are points in virtual space and all have (x,y,z) coordinates. When we move the points while morphing, they change their coordinates. Delta is mathematical shorthand for "changes," or "differences," (difference -> d, get it?) so the deltas are how much a point has changed from the original mesh. When you look at Terez's delta for her combined morph, you'll see a number which indexes the particular points, and then a triplet which tells Poser how much to move the point in the x,y, and z directions.