geralday opened this issue on Jan 04, 2002 ยท 7 posts
Jaager posted Fri, 04 January 2002 at 4:25 PM
The problem is that actual area of the facets is much larger than the area for it on the texture, relative to the rest of it. What you can do is save the morph for the long length as a geometry, UV map this and use the default length as a morph for the long one. Squeezing facets seems less hurtful to a render than stretching them.