brenthomer opened this issue on Dec 31, 2001 ยท 13 posts
Kixum posted Mon, 07 January 2002 at 7:12 PM
Ok, One more thingy, The particle generator can produce particles from a reasonably wide distribution area (it can do planes and lines of particle generation, maybe even volumetric). It can't do multiple single points but you can just toss in another generator for multiple single points. The wind statement I made is actually a tad unclear, what is true is that you can assign gravitational forces in all three directions. What's neat about this is that if you re-orient the generator the gravity orientation moves with it (stays local to the generator) so it's pretty flexible in how you want it to work. The flakes are just still flakes, not 3D dealies but you can pick from four different flake shapes. If you pick squares and put a snowflake in the transparency channel, you'll get snowflakes (so I've read). I'm going to try it tonight and post something. I'll see what I can do to make some smoke too. C still has a "fountain" which is different than tha particle generator. The generator is way cooler. I haven't played around with the particle fountain enough to know how it works. -Kix
-Kix