keihan opened this issue on Jan 07, 2002 ยท 16 posts
Jaager posted Tue, 08 January 2002 at 4:23 PM
I mostly do this with EditPad, but it is easier to get at if you use MM4 to copy the morphs over to a morph carrier. For a CR2, all you need is 1)the version stuff, 2)one geometry call 3)Body and hip 4) a section for any groups that have morphs. the sections needs: actor_____ { channels { } } Body, hip, the others. If you use a PZ2 instead of a CR2, you do not need #2 or #3 -unless you have morphs for these groups. If you change the extension of the main CR2 to PZ2, you can copy the other channels as well. If you are making a template, this makes sure that you get the names correct. If you do it the long way a time or two, you will see the advantage to this short cut.