Forum: Carrara


Subject: texture map hell

brenthomer opened this issue on Jan 09, 2002 ยท 4 posts


litst posted Wed, 09 January 2002 at 1:03 PM

Hi Brent, I'm not sure of what you're looking for ... Did you use a rectangular layer to apply your T-map in a particular area of a shaded plane ? Or did you apply the map to the whole plane ? I got a solution for both but i'd like to have more details on your problem . If it's the first case, you'll need to copy the rectangular layer to its opacity channel by holding Ctrl while you drag it . Then, in the opacity channel, you change the T-map to your alpha map, and apply the same settings as the T-map . In the second case, you will need to manually apply the same settings (rotation, tiling) for the T-map and the Alpha map . Both cases need some little tricks, and i'd like to show you a capture of the shader tree to help clear things up . So tell us what kind of effect you're trying to achieve ! litst