Hokusai opened this issue on Dec 19, 1999 ยท 6 posts
Hokusai posted Thu, 23 December 1999 at 8:16 PM
Actually I do not want to turn of the bending. As Jeff said , I am working on a mechanical figure so I want to combine organic and inorganic bendingThat would mean I could not twist the body part in questionTake a look at my robot at http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=50047 You will note there knees and elbows there are gears. See where teh gears poke out from under teh shin and elbows? Also look closly you will see they are bent due to twisting and side to side rotation as well as teh bending. What I want is when I bend or twist the shin, I want only the shin to deform, leaving the thigh intact. now if I trun off bending on teh thigh, it will not deform when I bend teh shin, but niether will it deform when I bend the thigh. And if I try the joint parameters, in order to exclude the the thigh from eth shin joint parameters This is complicated so if you do not picture it is its OK, The good news is I managed to get this to work. The bad news is I do not know what I did right. I basically took out any parament in teh CR2 that refered to a child. EG in the lThigh section I took out smoooth_lShin, xrotate_lShin, ect. Seem to work. Now back to making morph targets. "phil" Hokusai PS I did not do this for my Dr Doom fig but I will in my Doom version 2