Forum: 3D Modeling


Subject: Shrinking down large .obj renders without losing detail

dwmdesigner opened this issue on Jan 13, 2002 ยท 12 posts


geep posted Sun, 13 January 2002 at 9:21 PM

... I agree with Val. I have some VERY detailed props that I HAD to reduce the geometry in order not exceed memory constraints of some of the software that I use. The details could be picked up again (after reducing the geo file) by detailed tex and bum maps. Total memory used was considerably less than with a complex geo file. Play with it and you'll find that detailing a prop with tex maps can produce very realistic looking models. (and is much easier to modify - not that we ever need to change anything ;=])
cheers,
dr geep ;=]

P.S. to Travis ... breaking it into 2 .obj files would still take as much memory when loaded as an .obj file that is twice as large. (imvho - icbw) ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019